Game Designers Training First Person Shooter Bots
نویسندگان
چکیده
Interactive training is well suited to computer games as it allows game designers to interact with otherwise autonomous learning algorithms. This paper investigates the outcome of a group of five commercial first person shooter game designers using a custom built interactive training tool to train first person shooter bots. The designers are asked to train a bot using the tool, and then comment on their experiences. The five trained bots are then pitted against each other in a deathmatch scenario. The results show that the training tool has potential to be used in a commercial environment.
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